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Daily Bounty[]

Shrine Day Reward
Fire Shrine Monday Red experience, gold from hard levels
Earth Shrine Tuesday Green experience, gold from hard levels
Sea Shrine Wednesday Blue experience, gold from hard levels
Sun Shrine Thursday Light experience, gold from hard levels
Moon Shrine Friday Dark experience, gold from hard levels
Rainbow Shrine Saturday Rainbow experience, gold from hard levels
Chromatic Shrine Sunday Random color experience, gold from hard levels


Chase the Dragon[]

Event Reward Notes
Chase the Dragon #1 4* hero scroll 7 day time-limited event, activates on player level 5
Chase the Dragon #2 5* hero scroll 7 day time-limited event, activates on player level 20
Dragon's Lair 4* or 5* hero scroll 10 day time-limited event, activates on player level 40

Heroics[]

A new heroic event usually starts every 3 days, but there have been exceptions where they start more often.

Heroic Reward Level req Notes
Feast of the Goblin King Weapons 20 Tier 1
Crypt of Horrors Off-hand Items for melee heroes 25 Tier 1
Big Dreams Off-hand items for magic-using and ranged heroes 28 Tier 1
The Scheming Seer Rings 30 Tier 1
The Spirit of Rotwood Headgear 31 Tier 1
Artificer Armor 33 Tier 1
Jarl Armor and headgear 45 Tier 2
Sepulcher of the Decay Mother Weapons, off-hand and rings 50 Tier 2

Tier 1 heroics provide magic, epic and mythic items.

Tier 2 heroics provide magic, epic, mythic and legendary items.

Rushes[]

Rushes are hour-long events that offer great rewards but begin at unpredictable times.

Rush Time Reward Notes
Golden Hour Random Gold
Talent Showdown Random Talent tokens Constructs gain Arcane Shield
Chromatic Rush Random Random color xp Goblinoids gain Barrier
Rainbow Rush ~9 days Rainbow XP Same colour hero does -50% damage

Dragonspire[]

A 12 day event that consist of 4 * 3 day climbs. A new Dragonspire event starts every 14 days.

Depending on player level, each climb has a maximum of 16 floors which get progressively harder. The map and the monsters are randomized, but they are the same for all players. For each floor the player can choose up to 6 of their own heroes. If a hero falls in the battle, they are not available to be used for the rest of the climb.

Players are split by level to groups of 20 and they compete for prizes among the group. Points from all the four climbs are totaled together. Points are awarded as follows:

  • 50,000 for each Floor cleared.
  • 10,000 for each Stage in unfinished Floors.
  • 500 for each Monster killed in unfinished Stages.
  • 1 for each health reduced from Monsters left alive.
  • -1,000 per Hero lost.
  • -100 Per Turn taken.

The prizes awarded include talent tokens, hero scrolls, and gear. Prizes are awarded also in each climb for reaching the middle point and the top of the climb, regardless of the points.

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