|Fire Shrine||Monday||Red experience, gold from hard levels|
|Earth Shrine||Tuesday||Green experience, gold from hard levels|
|Sea Shrine||Wednesday||Blue experience, gold from hard levels|
|Sun Shrine||Thursday||Light experience, gold from hard levels|
|Moon Shrine||Friday||Dark experience, gold from hard levels|
|Rainbow Shrine||Saturday||Rainbow experience, gold from hard levels|
|Chromatic Shrine||Sunday||Random color experience, gold from hard levels|
Chase the Dragon
|Chase the Dragon #1||4* hero scroll||7 day time-limited event, activates on player level 5|
|Chase the Dragon #2||5* hero scroll||7 day time-limited event, activates on player level 20|
|Dragon's Lair||4* or 5* hero scroll||10 day time-limited event, activates on player level 40|
A new heroic event usually starts every 3 days, but there have been exceptions where they start more often.
|Feast of the Goblin King||Weapons||20||Tier 1|
|Crypt of Horrors||Off-hand Items for melee heroes||25||Tier 1|
|Big Dreams||Off-hand items for magic-using and ranged heroes||28||Tier 1|
|The Scheming Seer||Rings||30||Tier 1|
|The Spirit of Rotwood||Headgear||31||Tier 1|
|Jarl||Armor and headgear||45||Tier 2|
|Sepulcher of the Decay Mother||Weapons, off-hand and rings||50||Tier 2|
Tier 1 heroics provide magic, epic and mythic items.
Tier 2 heroics provide magic, epic, mythic and legendary items.
Rushes are hour-long events that offer great rewards but begin at unpredictable times.
|Talent Showdown||Random||Talent tokens||Constructs gain Arcane Shield|
|Chromatic Rush||Random||Random color xp||Goblinoids gain Barrier|
|Rainbow Rush||~9 days||Rainbow XP||Same colour hero does -50% damage|
A 12 day event that consist of 4 * 3 day climbs. A new Dragonspire event starts every 14 days.
Depending on player level, each climb has a maximum of 16 floors which get progressively harder. The map and the monsters are randomized, but they are the same for all players. For each floor the player can choose up to 6 of their own heroes. If a hero falls in the battle, they are not available to be used for the rest of the climb.
Players are split by level to groups of 20 and they compete for prizes among the group. Points from all the four climbs are totaled together. Points are awarded as follows:
- 50,000 for each Floor cleared.
- 10,000 for each Stage in unfinished Floors.
- 500 for each Monster killed in unfinished Stages.
- 1 for each health reduced from Monsters left alive.
- -1,000 per Hero lost.
- -100 Per Turn taken.
The prizes awarded include talent tokens, hero scrolls, and gear. Prizes are awarded also in each climb for reaching the middle point and the top of the climb, regardless of the points.