|Fire Shrine||Monday||Red experience, gold from hard levels|
|Earth Shrine||Tuesday||Green experience, gold from hard levels|
|Sea Shrine||Wednesday||Blue experience, gold from hard levels|
|Sun Shrine||Thursday||Light experience, gold from hard levels|
|Moon Shrine||Friday||Dark experience, gold from hard levels|
|Rainbow Shrine||Saturday||Rainbow experience, gold from hard levels|
|Chromatic Shrine||Sunday||Random color experience, gold from hard levels|
Chase the Dragon
|Chase the Dragon #1||4* hero scroll||7 day time-limited event, activates on player level 5|
|Chase the Dragon #2||5* hero scroll||7 day time-limited event, activates on player level 20|
|Dragon's Lair||4* or 5* hero scroll||10 day time-limited event, activates on player level 40|
|Chase the Undead Dragon #1||4* or 5* hero scroll||7 day time-limited event, activates on player level 50|
|Chase the Undead Dragon #2||4* or 5* hero scroll||7 day time-limited event, activates on player level 60|
|Dracolich's Lair||4* or 5* hero scroll||14 day time-limited event, activates on player level 75|
A new heroic event usually starts every 3 days, but there have been exceptions where they start more often.
|Feast of the Goblin King||Weapons||20||Tier 1|
|Crypt of the Witherer||Off-hand Items for melee heroes||25||Tier 1|
|Big Dreams||Off-hand items for magic-using and ranged heroes||28||Tier 1|
|The Scheming Seer||Rings||30||Tier 1|
|The Spirit of Rotwood||Headgear||31||Tier 1|
|Army of the Artificer||Armor||33||Tier 1|
|Warlords of Zunnram Keep||Weapons||42||Tier 2|
|The Jarl under the Mountain||Armor and headgear||45||Tier 2|
|Sepulcher of the Decay Mother||Weapons, off-hand and rings||50||Tier 2|
|Revel of the Fairy Queen||Rings||Tier 2|
|Lord of the Wildfire||Armour||Tier 2|
Tier 1 heroics provide magic, epic and mythic items.
Tier 2 heroics provide gold, epic, mythic and legendary items.
Titans are time-limited events. You need Coins to participate and be level 75 at least. There are no Loot-Levels.
|Alpha and Omega (Light and Dark)|
|Evil Chicken (Red)|
Rushes are hour-long events that offer great rewards but begin at unpredictable times.
|Golden Hour||3 different cycles each 4 1/4 days||Gold|
|Talent Showdown||2 different cycles at ~4 1/2 and ~9 days||Talent tokens||Constructs gain Arcane Shield|
|Chromatic Rush||2 different cycles at ~4 1/2 and ~9 days||Random color xp||Goblinoids gain Barrier|
|Rainbow Rush||~9 days||Rainbow XP||Same colour hero does -50% damage|
A 12 day event that consist of 4 * 3-day climbs. A new Dragonspire event starts every 14 days.
Depending on player level, each climb has a maximum of 16 floors which get progressively harder. The map and the monsters vary per tier, but they are the same for all players. For each floor the player can choose up to 6 of their own heroes. If a hero falls in the battle, they are not available to be used for the rest of the climb.
Players are split by level to groups of 20 and they compete for prizes among the group. Points from all the four climbs are totaled together. Points are awarded as follows:
- 50,000 for each Floor cleared.
- 10,000 for each Stage in unfinished Floors.
- 500 for each Monster killed in unfinished Stages.
- 1 for each health reduced from Monsters left alive.
- -1,000 per Hero lost.
- -100 Per Turn taken.
From Adventure Tier on there may be bonus points for fulfilling specific team settings (e.g. Every druid in team nets 250 Extra Points) and enemies may receive a buff (e.g. red enemies have silencing strike)
The prizes awarded include talent tokens, hero scrolls, and gear. Prizes are awarded also in each climb for reaching the middle point and the top of the climb, regardless of the points.
Tiers are: 5-player-levels, Adventurer, Hero, Bronze and Silver. Finishing in the top 5 will promote you into the higher tier in the next dragonspire.
Throne of Elements
A series of hard map battle against predominantly one colour of enemy that reset each time.
Energy cost and coop cost increase with level difficulty.
Complete battles to win map rewards such as Talent Token, Ascended Talent Token, Radiant Amulet of Fire and Experience.
Collect crowns to obtain quest rewards for mythic and legendary gear.
each battle costs 1 energy to enter and the innkeeper gives hints about how to beat the level.
--Tower of Ice and Fire--
A hard series of battles with a 5* summon scroll as reward for getting 3 Crowns on every level.
The entry to each level is a specific key and the key is used up on entry so you have limited attempts unless you purchase more.