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Daily Bounty[]

Shrine Day Reward
Fire Shrine Monday Red experience, gold from hard levels
Earth Shrine Tuesday Green experience, gold from hard levels
Sea Shrine Wednesday Blue experience, gold from hard levels
Sun Shrine Thursday Light experience, gold from hard levels
Moon Shrine Friday Dark experience, gold from hard levels
Rainbow Shrine Saturday Rainbow experience, gold from hard levels
Chromatic Shrine Sunday Random color experience, gold from hard levels


Chase the Dragon[]

If you don't immediately see the Event on the Battle screen, collect all your Quest rewards as they have the invisible activation tokens. Generally, the Quests to reach X level have them.
Event Reward Notes
Chase the Dragon #1 4* hero scroll 7 day time-limited event, activates on player level 5
Chase the Dragon #2 5* hero scroll 7 day time-limited event, activates on player level 20
Dragon's Lair 4* or 5* hero scroll 10 day time-limited event, activates on player level 40
Chase the Undead Dragon #1 4* or 5* hero scroll 7 day time-limited event, activates on player level 50
Chase the Undead Dragon #2 4* or 5* hero scroll 7 day time-limited event, activates on player level 60
Dracolich's Lair 4* or 5* hero scroll 14 day time-limited event, activates on player level 75

Heroics[]

A new heroic event usually starts every 3 days, but there have been exceptions where they start more often.

Heroic Reward Level req Notes
Feast of the Goblin King Weapons 20 Tier 1
Crypt of the Witherer Off-hand Items for melee heroes 25 Tier 1
Big Dreams Off-hand items for magic-using and ranged heroes 28 Tier 1
The Scheming Seer Rings 30 Tier 1
The Spirit of Rotwood Headgear 31 Tier 1
Army of the Artificer Armor 33 Tier 1
Warlords of Zunnram Keep Weapons 42 Tier 2
The Jarl under the Mountain Armor and headgear 45 Tier 2
Sepulcher of the Decay Mother Weapons, off-hand and rings 50 Tier 2
Revel of the Fairy Queen Rings Tier 2
Lord of the Wildfire Armour Tier 2

Tier 1 heroics provide magic, epic and mythic items.

Tier 2 heroics provide gold, epic, mythic and legendary items.

Titans[]

Titans are time-limited events. You need Coins to participate and be level 75 at least. There are no Loot-Levels.

Titan
Steinschlag (Green)
Alpha and Omega (Light and Dark)
Evil Chicken (Red)

Rushes[]

Rushes are hour-long events that offer great rewards but begin at unpredictable times.

Rush Time Reward Notes
Golden Hour 3 different cycles each 4 1/4 days Gold
Talent Showdown 2 different cycles at ~4 1/2 and ~9 days Talent tokens Constructs gain Arcane Shield
Chromatic Rush 2 different cycles at ~4 1/2 and ~9 days Random color xp Goblinoids gain Barrier
Rainbow Rush ~9 days Rainbow XP Same colour hero does -50% damage

Dragonspire[]

A 12 day event that consist of 4 * 3-day climbs. A new Dragonspire event starts every 14 days.

Depending on player level, each climb has a maximum of 16 floors which get progressively harder. The map and the monsters vary per tier, but they are the same for all players. For each floor the player can choose up to 6 of their own heroes. If a hero falls in the battle, they are not available to be used for the rest of the climb.

Players are split by level to groups of 20 and they compete for prizes among the group. Points from all the four climbs are totaled together. Points are awarded as follows:

  • 50,000 for each Floor cleared.
  • 10,000 for each Stage in unfinished Floors.
  • 500 for each Monster killed in unfinished Stages.
  • 1 for each health reduced from Monsters left alive.
  • -1,000 per Hero lost.
  • -100 Per Turn taken.


From Adventure Tier on there may be bonus points for fulfilling specific team settings (e.g. Every druid in team nets 250 Extra Points) and enemies may receive a buff (e.g. red enemies have silencing strike)

The prizes awarded include talent tokens, hero scrolls, and gear. Prizes are awarded also in each climb for reaching the middle point and the top of the climb, regardless of the points.

Tiers are: 5-player-levels, Adventurer, Hero, Bronze and Silver. Finishing in the top 5 will promote you into the higher tier in the next dragonspire.


Throne of Elements[]

A series of hard map battle against predominantly one colour of enemy that reset each time.

Energy cost and coop cost increase with level difficulty.

Fire[]

Complete battles to win map rewards such as Talent Token, Ascended Talent Token, Radiant Amulet of Fire and Experience.

Collect crowns to obtain quest rewards for mythic and legendary gear.

--puzzle palace--

each battle costs 1 energy to enter and the innkeeper gives hints about how to beat the level.

--Tower of Ice and Fire--

A hard series of battles with a 5* summon scroll as reward for getting 3 Crowns on every level.

The entry to each level is a specific key and the key is used up on entry so you have limited attempts unless you purchase more.


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